Button.Caption := 'OK';
This was first line of “Delphi” code ever written. As I mentioned in Properties on purpose Anders wrote this on his whiteboard during one of our earliest design discussion and we needed to get this to work. I already discussed what we added to get this to work, but just as significant is what we removed.
I have participated in, reviewed, read about, or heard about many things purporting to make programming easier. The few that actually did make things easier had one thing in common, they reduced the number of concepts the programmer had to keep in their head.
One of the primary influences to OWL (the ObjectWindows Library), the predecessor to the VCL, was a little known now, but wildly heralded at the time, language called Actor. It was a Smalltalk-like language that made programming Windows a lot easier. However, one way it demonstrated that simplicity in its advertising was to show how you could write a one line editor application. That ad stuck with me, but not for the reason the marketing person who came up with that ad intended. It lead me to this guiding principle,
- I don’t mind requiring two lines of code to accomplish what could be accomplished in one line if I can understand both lines.
The line of code, through powerful, was completely incomprehensible and couldn’t be reproduced independently without complete understanding of the underlying framework of Actor. Counting lines as a judge of simplicity is a fallacy. It is just an indicator, not an arbiter, of simplicity. The above principle is an informal observation of the fact that sometimes two lines are simpler than one.
Actor made programming in Windows much easier than its predecessors but being able to utter a string hieroglyphics to produce an editor was not the way it did it. It did it by reducing the number of concepts the user had to learn and remember and it did it by reducing the bookkeeping which was, up till then, required.
The first line of “Delphi” code ever written as an appeal to a reduction in concept count. If that was to be written in Turbo Pascal it would have had to look like,
^ operator, in Pascal, is a pointer dereference operator. First,
linguistically, in this context, it is redundant. The member selection operator
. is not legal on a pointer so the only reasonable interpretation of
Button.SetCaption would be for
SetCaption to be a member of the type
referenced by the pointer. Second, it requires the understanding when and, when
not to, use the
^ operator. We realized that removing the need for the
operator allowed us to defer the need for the user to understand pointers. If we
allocated the button on the behalf of the user, they wouldn’t need to know
and, later, if we disposed of the memory on their behalf, they wouldn’t need to
Dispose either. All this was accomplished simply by deleting one
character from the line
Button^.SetCaption('OK') to form
Button.SetCaption('OK'); properties allowed us to further reduce this to
Button.Caption := 'OK'.
In the VCL we took nearly every opportunity we could find to reduce the number of concepts the programmer was required to learn and/or maintain in their head when using Delphi as a component user. This showed up in everything from the way menus were defined to how Windows messages were routed.
Reducing concepts can also lead you into trouble. We always kept this maxim in mind (commonly attributed to Albert Einstein):
- Everything should be made as simple as possible, but not simpler.
I found it ironic that Microsoft chose the name “Einstein” for their, now abandoned, user persona they used for a user who could handle a lot of complexity.
I always interpreted this, when applied to programming, as an appeal against magic, like the Actor incantation for a one line application. The additional requirement of not only simplifying programming for component users, but also for component writers, kept us honest. Any magic we introduced for the component user needed to be fully understood by the component writer; which meant, in our case, magic only postponed, it did not not eliminate, complexity.